![]() ![]() The controls were a bit clunky and tough to get used to, and the game was inconsistent when it comes to what you can traverse and what you cannot. Though the narrative and story-telling is where Firewatch shone through, there were also a fair amount of issues with the game. ![]() The mix of exploring the wilderness, conversing with Delilah, and pondering the mystery kept my brain busy. Overall this was very compelling and kept me hooked the entire time. As time passes in the game Henry and Delilah stumble upon a mystery and they take it upon themselves to unravel it. The conversations that the player has could actually happen in real life, and this aspect is further strengthened by the excellent voice acting. Many games struggle in this regard, conversations often feel robotic, but not in Firewatch. The dialogue is witty, humorous, sometimes somber, and most importantly it all feels real. As the player walks around the park doing mundane tasks you are constantly in conversation with Delilah. He becomes a fire lookout in the middle of a national park, and his only form of human contact is talking with his supervisor, Delilah, over the radio. The game is about the main character, Henry, and how he isolated himself after his wife develops dementia. I am going to try to avoid spoilers in this review, as the story is all that this game has and it would be a shame if I were to ruin it for somebody. I was nervous about how good the game could be when the only real gameplay is just walking around in the wilderness, but I believe it worked out alright. The game revolves around its beautiful scenery and compelling narrative instead of gameplay and action. It is set in the Wyoming wilderness and the main character, Henry, becomes a fire lookout. Firewatch is an indie title developed by Campo Santo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |